Piczo

Log in!
Stay Signed In
Do you want to access your site more quickly on this computer? Check this box, and your username and password will be remembered for two weeks. Click logout to turn this off.

Stay Safe
Do not check this box if you are using a public computer. You don't want anyone seeing your personal info or messing with your site.
Ok, I got it
HACKS FOR UR HACKPACKS
Back To Home Page
:: Anti Kicked ::

Open floo/foo flm file and search for...

function2 bootPlayer (r:1='str', r:2='destination') ()

there should be a function u find that looks like this

function2 bootPlayer (r:1='str', r:2='destination') ()
push r:destination, 'lobby'
equals
not
not
branchIfTrue label217
push r:str, '\r'
add
push 'bootToTitleText'
getVariable
add
push 1, 'returnToTitle'
callFunction
pop
branch label218
label217:
push r:str, 1, 'returnToLobby'
callFunction
pop
push 'gotoFrame', 'bootToLobby'
setVariable
label218:
end // of function bootPlayer

2 ) Delete all the lines except the first one and the last one


3) It should end up looking like this

function2 bootPlayer (r:1='str', r:2='destination') ()
end // of function bootPlayer


:: Suicide Hack ::

This hack lets you commit suicide.

On foo.flm search for push 20, 1, 'key'

2. Look in the coding until you see 'spawntocoords', change that to 'die'

3. Press caps to die.



:: Anti Kicked ::

Open floo/foo flm file and search for...

function2 bootPlayer (r:1='str', r:2='destination') ()

there should be a function u find that looks like this

function2 bootPlayer (r:1='str', r:2='destination') ()
push r:destination, 'lobby'
equals
not
not
branchIfTrue label217
push r:str, '\r'
add
push 'bootToTitleText'
getVariable
add
push 1, 'returnToTitle'
callFunction
pop
branch label218
label217:
push r:str, 1, 'returnToLobby'
callFunction
pop
push 'gotoFrame', 'bootToLobby'
setVariable
label218:
end // of function bootPlayer

2 ) Delete all the lines except the first one and the last one


3) It should end up looking like this

function2 bootPlayer (r:1='str', r:2='destination') ()
end // of function bootPlayer



:: Color Hacks ::

Color hacking with flasm


If you have foo.flm then do the following

with this hack u will be able to make cool colors when u make an account

Search for

function2 pressCreateAccountOK

Edit this line for the color you want:

COLORS TO PICK FOR NOW

Reds: Change r:7='e', 'r', 'g', 'b'   to   r:7='e', 'r', 'g=r', 'b=r'

Update with flasm. After u update create an account and on the color selector pick a color it will be kind of red the more to the middle u pick the darker the red or the more red it will be ok cuzz

Greens: Change r:7='e', 'r', 'g', 'b'   to   r:7='e', 'r=b', 'g=b', 'b'

Update with flasm. do the same as the reds the more closer to the middle u pick the color the more darker and greener it will be ok

Black: Change r:7='e', 'r', 'g', 'b'   to   r:7='e', 'r=g', 'g', 'b=g'

Update with flasm. same steps as above

weird Colors: Change r:7='e', 'r', 'g', 'b'   to   r:7=

IMPORTANT!:

NOTE: Some hacks like the color hacks wont work on flash player 8. So I suggest you to uninstall flash player 8 Now! .   Then download flash player 7

:: 99 Kills Hack ::

This hacks is were you strt of with 99 kills in a game

1) Open .flm and search for

displayedscore

Keep searching untilt here is a number next to it.
2) Change that number to 99999.
3) A few lines below it, there should be another thing that says score with a number after it, change the number to 99999.
4) Search for displayedscore again until you find another one with a number after it. Change it to 99999.
5) Another score with a number is below it, like last time, change it to 99999, save and reassemble.



::-1, -2, -4, -6, -9 Deaths::

Change this number if you want a different number of ur death...

-1 = 99999

-2 = -1

-4 = -25

-6 = -39

-9= -64 (thanks to Shadow Hacker)

This hacks is were you start of with -6 Deaths in a game.

1) Open .flm and search for

displayedscore

Keep searching untilt here is a number next to displayedscore.

2) Scroll down a little till you see this...

push r:this, 'deaths', 17

3) Change the number from 17 to -64.

4) Search for displayedscore again until you find another one with a number after displayedscore.                                          

5) Scroll down a little till you see this again...

push r:this, 'deaths', 17

6) Change the number from 17 to -64 again, save and reassemble.  

Then you should have -9 deaths (this wont change ur name like .22222)

By Stick Ar3na

:: Mod Hack ::

1) Open up foo.flm and search for "MMC". !Make sure that the box that says match case is checked, and you need to search twice!

2) You should see this:


getMember
push 1
equals
not
branchIfTrue label332
push 'rankMMC'
setRegister r:4
pop
label332:
push 'label', 'remotePlayersLobby'  



3) Change it to:

[quote]getMember
push 'rankMMC'
setRegister r:4
pop
push 'label', 'remotePlayersLobby' [quote]

4) Ressese it! or   Save foo.flm/ flo.flm and open up Command Prompt (All Programs --> Accesories --> Command Prompt)

5) Type into Comand Prompt: "cd My Documents"

6) Type into Comand Prompt: "cd flasm16win"

7) Type into Comand Prompt: "flasm.exe"

8) Type into Comand Prompt: "flasm -a foo.flm"

9) Exit Comand Prompt and open up the file called "game" with Internet Explorer.

10) Click allow for any security notices that pop up.

11) Sign in and you will have a moderator badge!



::One Hit Kill::

1.Open foo.flm and search for push 'sendattack' a few times until you see this code

push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop



2. Ok just copy and paste that over and over to make it look like this


push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop
push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop




3. Assemble foo.flm to game.swf, done.

4. Now one attack should be multiplied by 14! It can be multiplied by higher if you copy and paste it more.


::Self Vote Kick Hack::

1) open flo.flm or foo.flm
2) search for

function2 pressvotekick

3) a piece of code should pop up that looks like this

push r:a, 1, 'player'
getVariable
push 'sendVoteKick'
callMethod
pop

4 ) Paste that piece of code under itself 3 times so it should look like this


push r:a, 1, 'player'
getVariable
push 'sendVoteKick'
callMethod
pop
push r:a, 1, 'player'
getVariable
push 'sendVoteKick'
callMethod
pop
push r:a, 1, 'player'
getVariable
push 'sendVoteKick'
callMethod
pop
push r:a, 1, 'player'
getVariable
push 'sendVoteKick'
callMethod
pop


save and reassemble



::Start Game Quick With No 30sec Waits::

Open settings308. Search for...

summarytime

Change the number after that to 0. To the right it should say

adtime

Change the number next to Adtime to 0 also.

Save and reassemble, makes your break 2 seconds every time. (Break meaning time after round)

::Ghostz::

TO SEARCH IN NOTEPAD, Press CTRL + F

1) open foo.flm and search for
push r:this, 'invulnerableTime', r:this, 'invulnerableTimer'

2) change the 100 at the end of that line to a huge number (for example: 1000000)

3) search for push 'invulnerableTimer', and change the 100 at the end to a huge number

4) reasemble foo.flm to flasm....(in command, type in cd My Documents then type cd flasm16win and then type in flasm.exe and finally, type in flasm -a foo.flm to assemble foo.flm to flasm.

5) Now you should be blinking the whole time


:: Multi-Post Hack ::

Search for

push 'sendChatMsg'

Until you get some code that looks like this:

setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'sendChatMsg'
function2 (r:1='m') ()


The code below looks like this:

push '9', r:m
add
push 1, 'socket'
getVariable
push 'serverNum'
getVariable
getMember
push 'send'
callMethod
pop


Copy and paste te second code however mant times you want your message to appear.



:: Private Message Freeze ::

1. Open up the flo/foo.flm


3. Do a search for
function2 lobbyChatKeyPressed" (r:4='privateMessage')


4. Go down and you should see some code that reads like these

branchIfTrue label740
push 'chatMC'
getVariable
push 'chatText0'
getMember
push 'text'
getMember
push 'length'
getMember
push 1
greaterThan
dup
not
branchIfTrue label732

5. Change it so that it reads like these

branchIfTrue label740
push 'not_yet_set'
getVariable
not
branchIfTrue label732

Now just below that you should see some that reads like these

branchIfTrue label732
pop
push 'chatMC'
getVariable
push 'chatText0'
getMember
push 'text'
getMember
push 'length'
getMember
push 1
subtract
push 0.0, 2, 'chatMC'
getVariable
push 'chatText0'
getMember
push 'text'
getMember
push 'substr'
callMethod
push 1, 'containsNonSpaceChar'
callFunction
label732:

6. Change it so that it reads like these

branchIfTrue label732
label732:

Just below that you will see code that reads like these

label732:
dup
not
branchIfTrue label733
pop
push 'chatMC'
getVariable
push 'chatText0'
getMember
push 'text'
getMember
push 'length'
getMember
push 1
subtract
push 0.0, 2, 'chatMC'
getVariable
push 'chatText0'
getMember
push 'text'
getMember
push 'substr'
callMethod
push 'lastChatMsg'
getVariable
equals
not
label733:
not
branchIfTrue label738
push 'player'
getVariable
push 'lastChatSend'
getTimer
setMember
push 'lastChatMsg', 'chatMC'
getVariable
push 'chatText0'
getMember
push 'text'
getMember
push 'length'
getMember
push 1
subtract
push 0.0, 2, 'chatMC'
getVariable
push 'chatText0'
getMember
push 'text'
getMember
push 'substr'
callMethod
setVariable
push r:privateMessage
not
branchIfTrue label736

7. Change it so that it reads like these

label732:
push 'lastChatMsg', 'chatMC'
getVariable
push 'chatText0'
getMember
push 'text'
getMember
push 'length'
getMember
push 1
subtract
push 0.0, 2, 'chatMC'
getVariable
push 'chatText0'
getMember
push 'text'
getMember
push 'substr'
callMethod
setVariable
push r:privateMessage
not
branchIfTrue label736

Keep going down until you see code that reads like these

branchIfTrue label734
push r:2, 'lastChatMsg'
getVariable
push 2, 'player'
getVariable
push 'sendChatMsgPrivate'
callMethod
pop
label734:

8. Change it so that it reads like these

branchIfTrue label734
push r:2, 'lastChatMsg'
getVariable
push 2, 'player'
getVariable
push 'sendChatMsgPrivate'
callMethod
pop
push r:2, 'lastChatMsg'
getVariable
push 2, 'player'
getVariable
push 'sendChatMsgPrivate'
callMethod
pop
label734:

Just keep multipling these lines


push r:2, 'lastChatMsg'
getVariable
push 2, 'player'
getVariable
push 'sendChatMsgPrivate'
callMethod
pop

9. Save and reassemble View High Resolution
:: Speed Hack ::

1. Open Settings308/Settings313 and search for

&sPlayerAcc=

2. Change the number next to it to a high number like 50. Anywhere higher than 50 and you will go to fast.

3. Save and Reassemble.


:: Illegal Name ::

1.Open flo or foo.flm, search for:

branchIfTrue label41

2.Under it you'll find:

push r:2, '.'

3.Add thses illegal characters:

'~', '!', '@', '#', '$', '%', '^', '&', '*', '(', ')', '_', '-', '+', '=', ' ', '<', '>','/','|','','','[',']'

4.Under it you should see:

branchIfTrue label42
push TRUE
return
label42:
push FALSE
return

5.Copy and paste this over it:

branchIfTrue label42
push TRUE
return
label42:
push TRUE
return

6.Search for:

function2 containsNonSpaceChar (r:2='str') ()

7.Delete everything under it except this:

end // of function containsNonSpaceChar

8.Save, and reassemble.


:: Infinite Health ::

1.Open   flo or foo.flm, search for:

function remoteAttackHitTest ('a', 'w')

2.Change it to:

function remoteAttackHitTest ('a=w', 'w')

3.Save, and reassemble.


:: Invisible ::

1.Open flo or foo.flm, search for:

sendposition

2.Until you find:

push 'sendImmediate', FALSE
setVariable
push 0.0, 'player'
getVariable
push 'sendPosition'
callMethod
pop

3.Delete it.

4.Save, and reassemble.


:: Multiply Your Deaths ::

1.Open flo or foo.flm, search for:

senddeath

2.Copy the function as many times as you want.

3.Save, and reassemble.

:: Shots Per Second ::

1. Open foo/flo.flm and search for

reloadmodif

2. Search until you see a number after it. Make the number really small like 0.00000000000000000000000000001.

3. Search again until you see a number after it and change that to a low number again.

4. Go to the top of your .flm file and search for

sendattack

5. Keep searching until you see

push 0.0, 'this'
getVariable
push 'sendAttack'
callMethod
pop

6. Copy and Paste it under itself as many times as you want.

7. Save and Reassemble.



:: Anti-Lagg ::

1.Open flo or foo.flm, search for:

push r:this, 'particleAnim', r:pa
setMember

2.Delete it.

3.Search for:

function remotePlayerAttack

4.Delete it, copy and paste this were it was:

function remotePlayerAttack ('a', 'x', 'y', 'tr', 'w')
end // of function remotePlayerAttack

5.Save, and reassemble.


:: Anti-Lagg 2 ::

1. Open flo/foo.flm and search for

particleAnim

Then you should find this,

push r:this, 'particleAnim', r:pa
setMember

2. Delete it.

3. Save and reassemble

:: Weapon HotKeys ::

1.Open flo or foo.flm, search for:

'spawntocoords'

2.Copy and paste this on 'spawntocoords' :

setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getFist'
function ()
push 9, 0.0, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function

setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getKnife'
function ()
push 9, 1, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function

setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getBat'
function ()
push 9, 2, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function

setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getSword'
function ()
push 9, 3, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function

setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getGlock'
function ()
push 9, 4, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function

setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getAK'
function ()
push 9, 5, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function

setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getShotgun'
function ()
push 9, 6, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function

setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'getHammer'
function ()
push 9, 7, 2, 'this'
getVariable
push 'pickUpWeapon'
callMethod
pop
end // of function

3.Go to frame 5 and copy and paste this over:

push 97, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label8888
push 0.0, 'player'
getVariable
push 'getFist'
callMethod
pop
label8888:
push 98, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label0990
push 0.0, 'player'
getVariable
push 'getKnife'
callMethod
pop
label0990:
push 99, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label4765
push 0.0, 'player'
getVariable
push 'getBat'
callMethod
pop
label4765:
push 100, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label9078
push 0.0, 'player'
getVariable
push 'getSword'
callMethod
pop
label9078:
push 101, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label2543
push 0.0, 'player'
getVariable
push 'getGlock'
callMethod
pop
label2543:
push 102, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label7766
push 0.0, 'player'
getVariable
push 'getAK'
callMethod
pop
label7766:
push 103, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label9354
push 0.0, 'player'
getVariable
push 'getShotgun'
callMethod
pop
label9354:
push 104, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label7463
push 0.0, 'player'
getVariable
push 'getHammer'
callMethod
pop
label7463:

4.Save, and reassemble.



:: No Ring Hack ::

1. Open Flo/Foo.flm

2. Search For


"function2 cursorCrossHair" () (r:1='_root')


3.   Delete Everything under that so that it says

function2 cursorCrossHair () (r:1='_root')
end // of function cursorCrossHair

4. Save and ressemble

:: Teleport Hack ::

1. Open your foo.flm or flo.flm and search for

"function2 pressreportuser"

2. Delete the whole function


function2 pressReportUser (r:1='a') ()
end // of function pressReportUser


3. Now paste this code into where you deleted the old code of the function:

push 'player'
getVariable
push 'lastUser', r:a
setMember


4. Now search for

spawndone"

5. Keep searching until this appears:


setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'spawnDone'



6. Now in the space ABOVE this function (in the space above the setMember line of code from the example), paste this code in:


setMember
push 'stick'
getVariable
push 'prototype'
getMember
push 'spawnToCoords'
function ('x', 'y')
push 'gameMode'
getVariable
push 3
equals
not
branchIfTrue labelzpush 'gameMode', 0.0
setVariable
labelz:
push 'gameMode'
getVariable
push 4
equals
not
not
branchIfTrue labelzz
gotoLabel 'mainFrame'
push 0.0, 'cursorCrossHair'
callFunction
pop
labelzz:
push 'this'
getVariable
push 'mod', 'spawn'
setMember
push 'this'
getVariable
push 'spawnTimer', 'this'
getVariable
push 'spawnTime'
getMember
setMember
push 'this'
getVariable
push 'invulnerable', 'this'
getVariable
push 'attackButtonReleased', 'this'
getVariable
push 'attackAnimationDone', TRUE
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setMember
push 'this'
getVariable
push 'invulnerableTimer', 'this'
getVariable
push 'invulnerableTime'
getMember
setMember
push 'this'
getVariable
push 'attackButtonDown', 'this'
getVariable
push 'attackKeyDown', FALSE
setRegister r:0
setMember
push r:0
setMember
push 'this'
getVariable
push 'hp', 'this'
getVariable
push 'maxHp'
getMembersetMember
push 0.0, 'this'
getVariable
push 'updateHPBar'
callMethod
pop
push 'y'
getVariable
push 'x'
getVariable
push 2, 'this'
getVariable
push 'moveToCoords'
callMethod
pop
push 'y'
getVariable
push 'x'
getVariable
push 2, 'this'
getVariable
push 'sendSpawn'
callMethod
pop
push 'playerColor', 'charMC'
getVariable
push 'colorMC'
getMember
push 1, 'Color'
new
varEquals
push 'this'
getVariable
push 'col'
getMember
push 1, 'playerColor'
getVariable
push 'setTransform'
callMethod
pop
push 1203, 'spawnFX', 'spawnFX', 3, 'charMC'
getVariable
push 'attachMovie'
callMethod
pop
push 'fistIdle', 1, 'charMC'
getVariable
push 'torsoMC'
getMember
push 'gotoAndStop'
callMethod
pop
push 'Local', 1, 'charMC'
getVariable
push 'animateSpawn'
callMethod
pop
push 0.0, 0.0, 'SFXspawn'
getVariable
push 0.0
getMember
push 3, 'adjustAndPlaySound'callFunction
pop
end // of function





7. Now open a new search and search for

frame 5

Eventually, you will reach code that looks like this:


frame 5
constants 'setQuality', 'earthMC', 'c',


9. Delete all of the code in Frame 5 so that it reads:


frame 5
end // of frame 5


10. Now paste this code in where you deleted the old code in frame 5:



constants 'setQuality', 'earthMC', 'c', '_visible', 'gameMode', 'chatMC', 'displayPlayerName', 'opaqueBackground', 'currentWeaponMC', 'cacheAsBitmap', 'playerNameMC', 'msgMC', 'chatBtnMC', 'optionsBtnMC', 'scoreMC', 'optionUseBitmapCaching', 'wipe', 'wipeMC', 'gotoAndStop', 'keyListener', 'Key', 'removeListener', 'Object', 'onKeyDown', 'isDown', 'player', 'spawn', 'spawnToCoords', 'earthMC.player', 'lastUser', 'MC', 'lastUpdateY', 'lastUpdateX', 'moveToCoords', 'addListener'
stop
push 0.0, 'setQuality'
callFunction
pop
push 'earthMC'
getVariable
push 'c'
getMember
push '_visible', 0.0
setMember
push 'gameMode'
getVariable
push 2
equals
not
not
branchIfTrue label1
push 'chatMC'
getVariable
push '_visible', 0.0
setMember
label1:push 0.0, 'displayPlayerName'
callFunction
pop
push 'earthMC'
getVariable
push 'opaqueBackground', 0.0
setMember
push 'currentWeaponMC'
getVariable
push 'cacheAsBitmap', 'playerNameMC'
getVariable
push 'cacheAsBitmap', 'msgMC'
getVariable
push 'cacheAsBitmap', 'chatBtnMC'
getVariable
push 'cacheAsBitmap', 'chatMC'
getVariable
push 'cacheAsBitmap', 'optionsBtnMC'
getVariable
push 'cacheAsBitmap', 'scoreMC'
getVariable
push 'cacheAsBitmap', 'optionUseBitmapCaching'
getVariable
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setRegister r:0
setMember
push r:0
setMember
push 'wipe'
getVariable
not
not
branchIfTrue label2
push 19, 1, 'wipeMC'
getVariable
push 'gotoAndStop'
callMethod
pop
push 'wipe', TRUE
setVariable
label2:
push 'keyListener'
getVariable
push 1, 'Key'
getVariable
push 'removeListener'
callMethod
poppush 'keyListener', 0.0, 'Object'
new
varEquals
push 'keyListener'
getVariable
push 'onKeyDown'
function ()
push 9, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label3
push 0.0, 'player'
getVariable
push 'spawn'
callMethod
pop
label3:
push 20, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label4
push 0.0, 'player'
getVariable
push 'spawnToCoords'
callMethod
pop
label4:
push 17, 1, 'Key'
getVariable
push 'isDown'
callMethod
not
branchIfTrue label5
push 'earthMC.player', 'player'
getVariable
push 'lastUser'
getMember
add
push 'MC'
add
getVariable
with
push 'lastUpdateY'
getVariable
push 'lastUpdateX'
getVariable
push 2, 'player'
getVariable
push 'spawnToCoords'
callMethod
pop
label5:
end
push 90, 1, 'Key'
getVariable
push 'isDown'
callMethod
notbranchIfTrue label6
push 'earthMC.player', 'player'
getVariable
push 'lastUser'
getMember
add
push 'MC'
add
getVariable
with
push 'lastUpdateY'
getVariable
push 'lastUpdateX'
getVariable
push 2, 'player'
getVariable
push 'moveToCoords'
callMethod
pop
label6:
end
end // of function

setMember
push 'keyListener'
getVariable
push 1, 'Key'
getVariable
push 'addListener'
callMethod
pop


11. Save and assemble

NOTE: Tab key is change spawn point, caps is just spawn, and shift report button and ctrl is spawn to person


:: Massive Blood ::

1. Open Setting308 or Setting318.

2. Search for

&sOptionBlood=

3. There should be a number next to it. Change the number to a higher number

4. Save and Reassemble.

Now you will attack people that comes out with loads of BLOOD!

:: Making Servers Compatibility ::



1. Open the settings file and search for:

&sServerType

2. Change the stuff after the "=" sign to

COMPATIBILITY&

3. Save and Reassemble.

Now when you go to the server you changed, it will be exactly like the nooby compatablility server.



:: Rank Hack ::

1. Open Settings308 and search for

rank

2. You should see this little macro script

&sRank0=-1&
&sRank1=0&
&sRank2=5&
&sRank3=25&
&sRank4=100&
&sRank5=300&
&sRank6=750&
&sRank7=2000&
&sRank8=5000&
&sRank9=10000&
&sRank10=20000&
&sRank11=40000&

3. Change that script to

&sRank0=NEGATIVE-84687363652752999879989887&(any big number)
&sRank1=0&
&sRank2=5&
&sRank3=25&
&sRank4=100&
&sRank5=300&
&sRank6=750&
&sRank7=2000&
&sRank8=5000&
&sRank9=10000&
&sRank10=1&
&sRank11=40000&

4. Save and Reassemble.

Note: You can change any other rank below 10 to 1, but 10 is the best. In settings313 you can change any rank but 17 thoe.

Now you should be rank 10, or another rank if you follow the note.